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- on beginSprite me
- member(sprite(me.spriteNum).memberNum).regPoint = point(member(sprite(me.spriteNum).memberNum).width / 2, member(sprite(me.spriteNum).memberNum).height / 2)
- sprite(me.spriteNum).loc = point(((the stageRight - the stageLeft) / 2) - 2, ((the stageBottom - the stageTop) / 2) - 2)
- end
-